Brawl - Giga Bowser - Subaction - Run
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Stats
IASA: |
None |
Subaction Index: |
0xf |
Scripts
Main
GFX
- AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 20.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 20.0, y_offset: 1.0, z_offset: -20.0, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 14.0, y_offset: 1.0, z_offset: 16.0, x_rotation: 0.0, y_rotation: -45.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: -14.0, y_offset: 1.0, z_offset: -14.0, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(13.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -20.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 20.0, y_offset: 1.0, z_offset: -20.0, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 14.0, y_offset: 1.0, z_offset: 16.0, x_rotation: 0.0, y_rotation: -45.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(17.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: -14.0, y_offset: 1.0, z_offset: -14.0, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Run GFX 0x5150)
SFX
- AsyncWait(1.0)
- SoundEffectTransient(6614)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(16.0)
- Rumble { unk1: 14, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Run Other 0x2300)